Thanks everyone so far for some great replies and responces and I didn't get back to everyone yet, but I will do after the weekend
Here some more info (and this is a copy/paste text)
Posting here a few more details based on some (good) questions.
Company: Raven Music Group
It is a starting company, meaning that I cannot promise yet that it will be smooth ride from the beginning. I have prepped already for some time the setup and ready to launch in the upcomming months.
Why am I scouting now? I want to be sure I have a nice roster of composers, sound designers and music available when I reach out to clients.
My main focus is on the game industry. This is where I worked for a few years with my old company 3 Peak Audio and I have good contacts in this industry.
The aim is to be a mix of music library and custom scoring production company. Clients can license music directly from the available catalogue. The other option is they post there current project and needs and we will make sure we put the right people on it. This can go for custom music, sound design, adaptive audio (working on system for licensing packages of adaptive audio blocks, more info later), voice over and help with audio implementation.
How about the payments:
I want Raven Music Group to be available for every type of project. From small indie devs to established game companies. Meaning the budgets will vary from small to good.
Splitting of the fees:
For licensed music the normal way: 50/50 (composer/ravenmusic)
Custom scoring music only: 65/35 (composer/ravenmusic)
Full project or providing service in a work for hire setting: 75/25 (composer(s)/sound desingers - ravenmusic)
If you score a custom track or work on a full project, you will receive your own credits
You can submit tracks for licensing exclusive and non exclusive. Exclusive tracks can be withdrawn from the library after 2 years of no use. Non exclusive tracks have to stay in the library for 1 year minimum.
If you submit music for a custom score/project it will be exclusive. If your music gets not selected/used in the end, I will give the option to or submit it to the library or opt-out and you can use it for something else.
Other type of projects:
As said, main focus will be the game industry, but as I worked also already for many years as library music composer I established my connections there also and will of course not exclude any other licensing or scoring options.
The game trailer market is also on the rise and that is an area I want to dive into as well.
What do I expect:
I don't want to put the pressure on the composers joining Raven Music by submitting tons of music while things are unsure yet on how the ball will be rolling. This is something that annoys me myself as well when joining a library. You put in a great amount of time writing exclusive tracks without seeing anything in return.
I hope some will of course submit some tracks that are available for licensing when launching, but the main thing I want it to have a roster of people available when I can sent projects around via a mailing list and people can hop in to apply for that.
Furthermore the usual things like contracts need be signed, you will need to be established with a PRO.
Also I am working on a job board where clients can post there projects and probably will use tools like Trello or something when a project is active and we can create a workenvironment per project.
So far some extra info!